Scala is improving rapidly. This session will give you the perspective of someone in the middle of these changes.
How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM
Let's take a look at the issues that enums have in Scala 2 and whether we found the Holy Grail with the introduction of Scala 3.
How to make Scala more approachable and productive?