How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM
Actor systems are perfect match for multiplayer game backends - Akka actors translate very well into in-game entities, and AWS Lambda is a convenient way to deploy them without much of DevOps hassle. In this talk I will present how to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM.
Let's take a look at the issues that enums have in Scala 2 and whether we found the Holy Grail with the introduction of Scala 3.
A sneak-peek of the "FEDA: Powered by Scala 3" book.
Let's go through some libraries from ZIO ecosystem that will allow us to implement API layer with ZIO HTTP
I will show you how you can build your own IDE for scala based on my nvim setup