How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM
Actor systems are perfect match for multiplayer game backends - Akka actors translate very well into in-game entities, and AWS Lambda is a convenient way to deploy them without much of DevOps hassle. In this talk I will present how to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM.
Let's take a look at the issues that enums have in Scala 2 and whether we found the Holy Grail with the introduction of Scala 3.
Understanding the exact properties that disqualify a data type from being an instance of a given abstraction turns out to be surprisingly helpful
Let's go through some libraries from ZIO ecosystem that will allow us to implement API layer with ZIO HTTP
How Scala 3 addresses concerns around implicits and how implicits work in Scala 3.