How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM
Actor systems are perfect match for multiplayer game backends - Akka actors translate very well into in-game entities, and AWS Lambda is a convenient way to deploy them without much of DevOps hassle. In this talk I will present how to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM.
I'll share a handful of techniques that can help you avoid runtime errors and shift them to the realm of compile time
As WebAssembly matures and gets more and more traction from the community, you might wonder can Scala join that trend?
How to leverage Scala with scala.js to write frontend as functional programmers would do.