How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM
Actor systems are perfect match for multiplayer game backends - Akka actors translate very well into in-game entities, and AWS Lambda is a convenient way to deploy them without much of DevOps hassle. In this talk I will present how to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM.
Let's take a look at the issues that enums have in Scala 2 and whether we found the Holy Grail with the introduction of Scala 3.
Understanding the exact properties that disqualify a data type from being an instance of a given abstraction turns out to be surprisingly helpful
We will look into three less-understood, yet (arguably) extremely useful constructs introduced in Cats Effect 3: Dispatcher, Supervisor, IOLocal
A blueprint and approach for building end-to-end, full-stack applications in Scala 3
We all have pretty little things laying around in our codebases, yet, we seldom give them the same love