How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM

Actor systems are perfect match for multiplayer game backends - Akka actors translate very well into in-game entities, and AWS Lambda is a convenient way to deploy them without much of DevOps hassle. In this talk I will present how to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM.
I will show you how you can build your own IDE for scala based on my nvim setup
A sneak-peek of the "FEDA: Powered by Scala 3" book.
We all have pretty little things laying around in our codebases, yet, we seldom give them the same love
As WebAssembly matures and gets more and more traction from the community, you might wonder can Scala join that trend?
How to make Scala more approachable and productive?
We will look into three less-understood, yet (arguably) extremely useful constructs introduced in Cats Effect 3: Dispatcher, Supervisor, IOLocal