I'll share a handful of techniques that can help you avoid runtime errors and shift them to the realm of compile time
How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM
A short case study of a real production issue that was debugged, minimized, and fixed using property-based testing.
A sneak-peek of the "FEDA: Powered by Scala 3" book.