A blueprint and approach for building end-to-end, full-stack applications in Scala 3
How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM
We will look into three less-understood, yet (arguably) extremely useful constructs introduced in Cats Effect 3: Dispatcher, Supervisor, IOLocal
Understanding the exact properties that disqualify a data type from being an instance of a given abstraction turns out to be surprisingly helpful